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Shinobido way of the ninja iso
Shinobido way of the ninja iso







shinobido way of the ninja iso

Stalking and misdirecting your way to perfect, invisible executions was always satisfying sport, and Shinobido gets this quite right. It maintains the thrill of the hunt - the thing that's always carried Tenchu along in my affection - with plenty of room for skulking across rooftops, luring guards away from the herd with tasty treats and unexplained noises, and then slaughtering them out of sight. Shinobido takes what Tenchu was doing and builds on it. Second, the team stepping in to try and make this point is Acquire, and since Acquire did the last decent Tenchu anyway (the current crop is in the inconsistent hands of fellow Japanese From Software), you can't really blame the team for making a game a lot like it. First, Tenchu, which gets 7/10 on a good day even though it hasn't had any lately, is actually a lacklustre game with tons of room for improvement. Well, there are two things wrong with all of that. Tenchu, you're expecting me to say, is not.

shinobido way of the ninja iso

GTA is a wonderful template with room for improvement. If you ask me, that's nonsense - but you can understand why they'd want to make the argument. If you ask Volition, GTA is a genre, and Saint's Row is a game in it. At first glance, Shinobido is to Tenchu what Saint's Row is to Grand Theft Auto.









Shinobido way of the ninja iso